After many years of considering taking the dive into traditional fighting games, Dragon Ball FighterZ was finally the title that roped me in. I had sunken a huge amount of time into Super Smash Bros. Melee during college, which gave me an appreciation for the significant amount of time and energy it takes to improve at games in the genre. Over their last two releases, “anime fighter” developer Arc System Works has done a great job at crafting titles that are easy to learn, but tough to master, and act as a vital bridge into the FGC.
Check out my GamesRVW piece in which I go over all of the intelligent simplifications the ArcSys has made to their mechanics, transforming their niche output into something much more approachable.
One thought on “Why Dragon Ball FighterZ and BlazBlue: Cross Tag Battle Are A Great Introduction to Fighting Games”
I’d say DBFZ, sure, but Blazblue, not so much. Blazblue has a lot of, at least IMO, extra mechanics that make it a bit more to consume for mewbies