Three Games From 2018 That Demonstrate the Power Of Video Game Storytelling

While it may not have reached the stratospheric heights of 2018, last year saw the release of quite a few fantastic stories in the medium. Although the fact that there were new examples of good video game writing is not inherently surprising anymore, the specific games that impressed were a somewhat unlikely bunch. Rockstar managed … Continue reading Three Games From 2018 That Demonstrate the Power Of Video Game Storytelling

The Good, The Bad, And The Ugly Of Red Dead Redemption 2

After around 70 or so hours of play, I finally finished the behemoth of a game that is Red Dead Redemption 2. It is a title with harsh contours between its best and worst elements, its highs setting new standards for world design, its lows defined by its lackluster mission design and poor controls. While … Continue reading The Good, The Bad, And The Ugly Of Red Dead Redemption 2

The Narrative Fetch Quest Problem

After playing through Yakuza Kiwami 1, and finding it fairly disappointing, I started thinking about why I enjoyed the story of Yakuza 0 so much more than that of its sequel. Among other things, one of the problems with Yiwami was its pacing, an issue brought to the forefront by video game contrivance which I'll … Continue reading The Narrative Fetch Quest Problem